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Flexi Skirt Maker - MANUAL - Texture Spreader
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Notecard # 6 Texture Spreader
DESCRIPTION: If you right click and edit a flexi skirt to add a texture,
what you will get is the same texture strip identically for each of the
flexi pieces - which is often just a tiny portion of your starting
texture. What this software does is to allow you to spread the full
texture image over more skirt pieces: 4 - and then repeat? 6 - and then
repeat? 8 - and then repeat? or all 24 of them - just one time around
(for a 24 piece skirt).
CAUTIONS: Always do the most important "Outside" of the skirt first. The
outside (normal exterior) changes all skirt faces and must be done
first. You can add this first texture in the normal way for the outside
by just right clicking the entire skirt and changing the texture on the
texture tab. Then use the software to spread it. When the Outside of the
skirt is done and you are happy, you can then change just the texture
itself of the skirt "bottom" or inside" to lace or another texture that
adds value to your overall design. ALSO: Sometime transparency, even a
little can fight with a complex skirt design. If having trouble, try to
ensure no transparency and see if that fixes things.
HOW TO REACH THE TEXTURE SPREADER MENU? - Start with the main menu for
the skirt maker, and choose the "Adjust" menu. In the adjust menu, near
the bottom click "Texture" to get to the texture menu.
WHAT NEEDS TO BE SET to Texture Spread? While there are many possible
adjustments given, you can set just one adjustment: "Hphotos" giving it
a number and then press "Do Normal" to get a reaction. Hphotos means the
number of Horizontal photos to take. This is because some starting
values were set for you, and as you set "Hphotos" some others are
calculated for you - at least for a starting point. So you only need to
set "Hphotos" before "Do Normal". What "Hphotos" means is how many
photos equally spaced to take of your complete beginning texture. Best
to use an integer divide. Huh? If you use a 24 flexi piece skirt, set
Hphotos to either 2, or 3, 4, 6, 8, 12, or 24. If you set Photo to 6 for
example, your texture image will be shown over 6 skirt pieces in a row.
Since your whole skirt is 24 pieces then that means that there would be
4 groups of 6 images each going around the skirt. If you choose 24, then
there is only one image used for your entire skirt. Therefore you can
design the whole skirt image using a single texture - to create for
example a poodle skirt, or a maid skirt for example. How to design it?
More on that later. But when you set "Hphotos" our software modifies the
suggest repeat value and also the offsets in order to try and ensure the
middle of the skirt is in front. That means that if you design your own
texture, the very front of the skirt should be the exact middle of your
texture.
EXAMPLE
Still confused? Try making one using the following example
1. Make a 24 strip flexi skirt using material: cone 0.7 (0.7 long)
2. Wear the skirt, adjust flex values and also xy open, x open, and y
open to suit
3. For this example - select "Solid" in the "adjust" menu to create a
solid cone bottom
4. When all set with the above, right click the skirt, go to the texture
tab, and add your favorite texture. We suggest adding the maid texture
supplied with this program. Then stop the edit.
5. Left click the skirt. On the main menu, select the "Adjust" menu.
From the Adjust menu, on the lower side select the "Texture" menu
6. On the texture menu, press "Hphotos" and select 24. Asking for 24
photos means that the maid texture image will wrap around the flexi
skirt once - a different photo for each piece. The front of the skirt
will be the center of the texture. You need not make any other changes.
Selecting "Hphotos" will cause the software to calculate horizontal
offsets for you and also its repeat value - which is really the texture
width for each piece.
7. Press "-Return-" to go back to the Texture menu and press "Do Normal"
to spread the texture around the skirt. Now that part should be done.
You will have now spread the texture around the whole skirt.
8. Returning to the texture menu, select "Face" and select "Bottom".
Also on that sub menu before returning select "TxtUse" ("texture to
use") option, and on the submenu, select "Lace2" - the texture that you
wish to use for the bottom of the skirt. Then of course press "-Return-"
to go back to the Texture menu and select "Do Normal" to put lace images
at the skirt bottom.
9. Returning to the texture menu, select "Face" and select "Inside".
Also on that sub menu before returning select "TxtUse" option, and on
the submenu, select "Lace1" or 'txtd". Then of course press "-Return-"
to go back to the Texture menu and select "Do Normal" to put lace 1 or
txtd (satin) images on the skirt inside.
10. Then you are really done. If happy with the skirt, you can remove
the software and save it as you have done before. If you wish to do a
fine adjust and right click the skirt and go to the texture screen, the
only horizontal item that you should really adjust is "Horizontal
Repeats per Face". That is the item that decides how much of the photo
each skirt piece uses. We DO NOT SUGGEST MODIFYING Horizontal offset,
since that is done automatically by the software and might be different
for each skirt piece. If you have not modified the vertical side, you of
course can modify vertical repeats or vertical offsets in order to
improve the image.
MORE ON HORIZONTAL REPEATS FINE ADJUST WHEN DONE
When the software has completed its work, you might want to right click
the whole skirt and do a fine adjustment of "Horizontal Repeats".
Remember that the software for horizontal repeats will just get you
close, but perhaps not perfect. Before changing the value, note the
suggested starting point the software gave you for horizontal repeats,
since it might be close, and you might adjust too far and need to go
back to it. And of course the shape and size of the original texture
plus the number of skirt pieces also could make a big difference in the
correct value for Horizontal Repeats. As it does say above, please do
not try and adjust "Horizontal offsets" after the software is done,
since that value must be set in advance or just go with the software
decisions. The offset values will be different for each strip - so
modifying it for the full skirt will damage the software results.
MAKING THE SKIRT? "DO Normal"? "DO Offset"?
"DO Normal" is generally the one you want to use, unless you are using
lettering or complex custom textures where your setup is different. The
simple answer is - use 'do normal' first and if you do not like what you
see, you can then immediately press the 'do offsets' option to see if
you prefer that one. What "DO Normal" does is to best align the exact
center of your texture with the front of your skirt. We would believe
for most applications that that is what you wish. However, what if you
do lettering, and like me - made the mistake of putting the letters to
show - such as "Sheri Baby" in the center of where the photo images
would be.? And then also like me - you make the mistake of using an even
number for "HPhotos". Why is that a problem you ask? Well then, the
exact center of your texture is not in the center of a photo you are
taking, but on the border. And so what would happen is that the skirt
will show everything but the letters you wish. Ooops. Well, if that
happens, then just use "DO Offset" and it will shift your overall image
just a bit to the right - still almost in center if you have a good
number of skirt pieces - but will center the photos to take pictures in
the center of the photos and not at the border. In this manner,
lettering can be seen.
EXAMPLE 2: For this example, instead use the texture "Sheri baby" skirt
texture, but set Hphoto to "6". Then use "DO Offset" instead of the 'do
normal' option. You will then see 4 groups of 6 images each .. that
spell out some words for you. Note: After the texture was spread by the
software, we did fine adjust the Horizontal Repeats to 0.5 to make the
letters Larger.
For the rest, we suggest trying 'DO Normal' option first. The 'Do
Offset" option is mostly intended for lettering or graphics in the very
center of the photos taken going across the image. But of course, if you
wish to see what you can get to see if you like it better, you can
switch between the two to find your preference.
EXAMPLE 3: Notice for our poodle skirt, Hphoto of course was also set to
24. This was also the value used for the tropical scene skirt.
EXAMPLE 4: Notice for our profile picture skirt ('profile sample"), we
set Hphoto to 8 or 12 which we thought made the face look best.
For some of the above, we at times did adjust "Horizontal repeats" a bit
after the automatic software did its work to get best picture.
CONES (cylinders), BOXES, PRISMS
We found cones the easiest to work with - especially at about 24 skirt
pieces per skirt. But over time, we also learned that with some
adjustment, sometimes we got good results from starting with box or
prism material as well - if one made a few adjustments at the end. As an
example for the sample profile picture for a prism of 20 pieces using
Hphotos = 10 gave an image of course one front and one back. Well, we
did not like it at first. But then we used 'DO Offset' instead to show a
different angle of the face, and also adjusted Horizontal Repeats, and
we thought we had a very decent image. Similarly for a box 12 piece
skirt only 0.5 long we also had bad results at first on the profile
picture. But then we switched between 'Do Normal' and 'DO Offset' and
took the best of those, and then we varied Horizontal Repeats a large
amount to 0.240 I think - and again decent results. So it might be worth
a bit of fine adjustment at the end to get better results.
USING ITEMS FROM PREVIOUS OnP SKIRT MAKERS before TEXTURE SPREADER
We actually changed a lot in this kit. While the commands mostly look
the same except for the new texture spreader, all of the prims inside
for starting points - the 10 sample cones, the 10 sample boxes, and the
10 sample prisms are all different. What is different? We changed their
starting point texture levels (we set "repeats" to "1.0" values, and
"offsets" to "0" values.) and also set their rotation to 180 degrees to
accommodate texture changes better. Therefore we do suggest using the
new cones, boxes and prisms with the new system. If you wish to make
your own custom branded cones, prisms and boxes, you can still do say,
in a similar manner to last time as explained in branding . And that is
... to make your versions that you created have the same values as
these. If this seems like a lot of work since you already made your own
cones, boxes and prisms for your own branding, here is something you can
do if you are handy. Rez each of your cones, boxes, and prisms near each
other. That would be 30 prims altogether. Now combine them together. Now
as a group, change both Horizontal and Vertical repeats to "1.0". Now
change both Horizontal and Vertical offsets to "0.0". Now change
rotation to 180 degrees. That should do it. But please check out this
logic here. It should be the same as the items inside this package. Then
just break that 30 prim "object" back into 30 prims and save them. Then
what you did was to find the way to change them all at once. That by the
way, is what I did.
Also both the main and the flex software programs are also different
than the original ones - in addition to the new third added program for
textures.
INTEGER DIVIDES / MULTIPLES - HUH?
It is best to choose a value for Hphotos that is an integer divide
number of the number of skirt pieces you are using. For example, for a
24 flexi piece skirt (25 prims in total including the center piece) we
look at the number 24. We can select any of these numbers for "Hphotos"
- 2, 3, 4, 6, 8, 12, or 24. Why do I say that? Let us consider an
Hphotos of 6. If you multiply 6 by another integer, 4 you get 24.
However, there is no integer that you can multiply by 5 in order to get
to 24. If you really need an "Hphotos of "5" you might want to use a 20
flexi skirt since 4 times 5 (two integers) equals 20. You do not need to
choose an integer divide value for Hphotos. But if you do not, one
section will not have the full texture image and may look odd -
depending on the texture. One could argue that for certain textures such
as flowers or the like, such a change might not be noticed.
MORE ADJUSTMENTS FOR TEXTURES - Hwide (repeats) and Hoffsets
Yes, after selecting "Hphotos" for the number of photos to take - the
software will recommend values for horizontal repeats (Hwide) and at
least the horizontal starting point for offsets (Hoffsets). But you can
modify either of those values if you wish before pressing "Do Normal".
But we do suggest seeing what the software does first before the change,
since the math to determine the starting point for offsets is not easy
to follow. But you can modify either if you wish before pressing "Do
Normal".
How to set Hoffsets yourself after you set Hphotos? Well this is a math
answer. Sorry. :) To turn it halfway around add 0.5 to whatever number
there is, plus or minus. For a quarter turn, of course add or subtract
0.25 from the current value of Hoffsets. What about one photo either
way? One photo would be the math result of the number 1.0 divided by
Hphotos - or the total number of photos you are asking to make. If you
are asking for 8 photos (Hphotos = '8') then the width of just one photo
itself would be 1/8 or 0.125. Now if you wish to move one photo or a few
photos one way or the other, it does seem that adding a value of one
photo width will take your center front image to the left, and
subtracting one photo width from the current value of Hoffsets will send
it one photo to the right. You might ask here what does "DO Offsets" do
to align photo centers? It moves one half photo to the right - meaning
it subtracts one half the photo width from the current value of Hoffsets.
VERTICAL "VPHOTOS"
Some software does exist for doing something similar for vertical
changes going across the texture as was done for horizontal "Hphotos".
The biggest difference us that for vertical changes, our software does
NOT suggest values for Vwide (repeats) and Voffsets. If you use "Vphotos"
to move the image vertically, you will need to set Vwide (width of
texture used by each flexi strip - simiiar to "repeats") and also
Voffsets. However, note - that you cannot change Hphotos and press Do
Normal and expect it to stay and then do Vphotos and press Do Normal.
The two work together when you press Do Normal. So if you want both to
change, you must change them both at the same time before pressing Do
Normal.
STOPPING Hphotos or Vphotos from operating
Set either or both to a "1.0" level and the "Do Normal" software will
ignore changes.
ROTATION
Yes, the adjustment is there, but before you change it consider that
this issue begins as being quite complex. You may recall that flexi
prims (objects) used for flexi skirts begin upside down, since the part
that is now upside down is now the flexi part. So the image would
normally be rotated. To make life more reasonable for you, we begin the
rotation value to be 180 degrees - in order to change the texture back
to right side up. If you rotate something half way, and then do it
again, it is now right side up. This means that as the rotation value is
set for 180 degrees, this means that you can just use your normal
textures right side up and they will end up right side up. But if
adventurous, yes , you can change the rotation value. If you do modify
the rotation value to 0 degrees, you might wish to then click "FwdRvs"
selection on the "Texture" menu - right side top, and select Hrvs to
move the textures to work in the opposite direction - since now the
image is upside down. You can also set that rotation value to another
value if you wish.
MAKING CUSTOM TEXTURES
Remember - these custom textures are for flexi skirt textures and not
for SL type skirts that are simply drawn on the avatars. Therefore SL
skirt templates do not help and in fact will mislead you. The flexi
skirt texture should fill all of the area of the image - the entire
horizontal size of the image and the entire height.
FULL WRAP AROUND
This is for items where "Hphotos" is set to the same number as the
number of pieces of the skirt - such as stetting Hphotos to a value of
24 when you also have a 24 flexi piece skirt (25 with the non flexi
center piece). In this case, when you make the texture in your offline
drawing package, you might use a texture figure that is wider than it is
high - such as 1200 pixels wide by 500 high or something like that. This
is because the skirt must go all the way around - which is a distance
often larger than the height of the skirt. However, you will quickly
find what shape of your starting image texture gives you best detail. Of
course, SL will modify the size of your image as it loads, but at least
you tried to get as much detail as you could.
For the full wrap around, the center of your image should become the
center front of the skirt if you allow the software after pressing "Hphotos"
to then set the starting point for horizontal offset for you. The far
left of the texture you make ion your drawing package you can consider
starting in the back of the skirt just to the right, then continuing
right, past the center and then ending up on the left side of the back
of the skirt. But the center of your texture should be the center of
your skirt. Actually the far left and the far right of your texture will
often share the same back skirt piece.
DOING WORDING on a skirt - like "Sheri Baby" example
If using cones (cylinder) skirts - our personal favorites, note that not
all of the cone is visible. Just the center. Therefore if trying to
spread words across a skirt you would put perhaps one letter on each
skirt strip - but only in the center with space either side of it. You
also need a repeat pattern - a number for "Hphotos" - that of course
allows you space to spell the words you wish. You may also want a blank
skirt piece before the word begins again. Let me give an example of what
we just said. Since "Sheri" is 5 letters long, and we wanted a blank
space after it was done, we used an "Hphotos" of 6 - to break the
texture into 6 parts. that allowed for 5 letters, but also one for a
blank. Yes, doing print on a skirt and then also the fine adjustment of
Horizontal Repeats when done, does take effort.
CAUTION NOTE: NOTE: These comments are only valuable is your number of
photos (Hphoto) is an even number and not an odd number. Odd numbers
such as 5 should not have the problem.
If you place the letters in the center of the photo areas as I did in
the making of Sheri Baby, then you need to make the skirt using "DO
Offset" instead of "DO Normal" to ensure that the photos being used by
the final texture maker center on the photo centers. That is also of
course since it wants a repeat value of "6" which is an even number. You
can of course cheat the system by the following method - fore even
numbers for Hphoto. Since you need a blank anyway, you could make your
custom wording by putting the letters not in the center of the photo
areas, but on the image where the photo border lines would be - and then
just use "DO Normal". I know this is confusing. But try some samples and
you might see for yoruself.
SIMPLY MAKING TEXTURES MORE INTERESTING
Just trial and error really. Just choose a value for Hphotos that
spreads out your custom texture and gives you best results.
Also - remember that textures should be ones that can repeat - where the
right side of the texture flows to the left side. If not you will have a
break point at the rear of the skirt or in other places where the image
groupings join. Note that the "tropical pattern" is one that does have
an obvious seam in the back of the skirt, since it does not repeat at
that point.
TEXTURES INCLUDED WITHIN THE SKIRT MAKER - inside the skirt maker
black - simply solid black coloring (mostly intended as inside coloring
for backing)
white - simply white coloring (mostly intended as inside coloring for
backing)
trans - almost totally transparent, perhaps some usage for "bottom"
lace1 - a white lace opaque image over a 50% transparent covering
lace2 - a white lace opaque image over a 100% transparent covering
txta - red flowers, green leaves
txtb - tropical view - single landscape image
txtc - an opaque lace pattern, light gray over white
txtd - a satin type image
OTHER IMAGES
We likely will include the sample images we used for the maid, poodle
skirt, tropical scene, sheri baby and the red flowers image as well for
your to practice with.
Hope you Enjoy! - Suzie Larsen for OnP Owl and Pussycat in SL Tissela
and on SL Marketplace.
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Troubleshooting for Texture Spreading
Texture Spreading: SHUTTING OFF VPHOTOS OR HPHOTOS
Simple in the Textures menu, set either Vphotos or Hphotos to a "1.0"
value to stop them form being affected by the software.
Texture Spreading: I CAN'T SEE THE LETTERING I PUT ON !
If on your custom design you added lettering in the center of where the
photo images go, and also you have an even number of photos (Hphotos
number) - then the normal 'DO Normal' selection may show the borders
between your letters instead of your letters themselves. Try using 'Do
Offset' instead of 'Do Normal'.
Texture Spreading: I CHANGED THE TEXTURE AND NOTHING HAPPENED
A few possibilities. Ensure that at least one of the two items: Hphotos
or Vphotos has a value greater than one. Then the only time we have seen
this was when we forgot our own rules and we had done the bottom and the
insides in a different texture. When we went back to change the outer
texture we were astonished to see no change - but at that time we had
two problems since we had changed the others. The biggest issue was that
"face" was now set to "inside" rather than the normal value at startup
which is "outside". Since I was not looking inside I would not have seen
any change. The second problem was that at startup we tend to use the
loaded texture as "current". But after changing the bottom texture and
side texture the loaded texture was no longer the maid texture that we
loaded, but a lace on the inside. So in our case at least when we saw
this, we were modifying a lace image on the inside while expecting the
maid texture to change on the outside. The fix? Again right click the
skirt and add the maid texture or the desired texture to ensure that it
is the current texture. Then go into "face" option of the texture menu
and ensure that "Outside" is selected. Then at least in our case, all
was well and the texture did change.
Texture Spreading: VERTICAL PHOTOS Vphotos SET BY ACCIDENT INSTEAD OF
Hphotos
In the texture menu, go to Vphotos. Set Vphotos first to "2", and then
use "-1" to get it to 1 value. Then it will no longer modify things.
Then edit the entire skirt and for Vertical Repeats select "1" and for
Vertical Offsets choose 0. Now you can return to the texture menu and
set Hphotos for the correct values that you wished and vertical photos
should be turned off.
Texture Spreading: I CAN NEVER FIND THE VALUES I NEED ON THE Hphotos
MENU
Well, you still may not be happy since there are many values one could
choose. However, the main Hphotos menu now has a "more" selection that
can give you more choices - such as 3, 10, 20, and higher numbers, and
also allow you to change numbers by +4 or -4.
Texture Spreading: IMAGE NOT AS CLEAR AS DESIRED HORIZONTALLY.
First of all, if doing lettering or other detail in the center of the
photo images, as the lettering item above says - first try 'DO Offsets"
to see if that fixes your issue. If not, then right click the entire
skirt and do a fine adjust on "Horizontal Repeats" (but not ever
Horizontal Offsets) a bit up and down to see if the image improves. Note
that for very fine adjustments, that the arrows up and down move too
far, and you just need to modify the values directly.
Texture Spreading: THERE IS A SEAM HORIZONTALLY ON THE SKIRT BACK
Yes, if the texture does not repeat, there will be a seam where the end
joins with the beginning.
Texture Spreading: WHERE IS THE CENTER FOR A HORIZONTAL IMAGE
The center of the front of the skirt should always be the center of the
texture image.
Texture Spreading: TEXTURE OUTSIDES CHANGES BOTTOM TEXTURE AND INSIDE
TEXTURE
Yes, the outside texture must always be done first, before changing the
bottom texture and inside texture since the outside texture will change
ALL faces - including bottom and inside, whereas the bottom and inside
texture change software will only change those surfaces.
Texture Spreading: PARTIAL IMAGE
You will get a partial image unless the Hphotos value selected is an
integer divide of the number of skirt pieces. For example if the skirt
pieces are 24 (the whole skirt would be 25 prims including the center
piece) then your choice for Hphotos to avoid partial images would be
either: 2, 3, 4, 6, 8 ,12, or 24. For example 5 will not work since
there is not an integer that if you multiply it by 5 that will make 24
evenly. If you want a 5 value for Hphotos, it would be best to work with
a skirt with 20 skirt pieces (21 total prims for the skirt). Values that
can work with a 20 piece skirt to avoid partial images are: 2, 4, 5, 10,
and 20.
Texture Spreading: ROTATION IS UPSIDE DOWN
The flexi skirt pieces are upside down in order to ensure their flexi
portion faces down. When the software initiates, it sets the texture
rotation to 180 degrees as well. Those two items should therefore cancel
each other and the texture as used would be the same as the texture
right side up as it normally is viewed. If the texture is shown upside
down, that might mean that your rotation variable is set to 0 degrees
instead of 180 degrees. To fix this, right click and edit the skirt and
under the texture tab change the rotation value to 180 degrees - as it
would normally be at software startup. Then in the texture menu, select
"rotation" and also ensure that that value is set to 180 degrees,
thanks! Hope you enjoy our products
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