|
|
We are now actually on our fourth version of
this popular salsa line dance. We began with a simple
script that synchronized salsa animations that are available in
public domain within Second Life. Those public domain
animations have their good points and their bad ones. They
did look good, but ran on an angle (not level with the ground),
and did not go back to their starting point as other animations.
Some of that like the angle could get fixed by other means, but
their limitations made them hard to sync. So our first
unit, which to this day we still include in our package, only
synchronizes when a new person joins. We suspect our
competitors even at high prices (some are. or at least were,
more than ten times higher in price than us) had the same issue,
since for a while this salsa dance from the places we saw would
only synchronize at when a new person started dancing.
While we did get some good ratings on our first salsa dance, we
realized that if we were to do our own animations - which we now
do do everywhere else on newer items - means we could control
it. We also do our own sync script - which we believe is
necessary to arrive at the best syncing and performance.
Well, Salsa dances are great, sexy and we
really love them, and we do do many other dances, but salsa
dances took us a number of generations. We do like what we have
now in our Salsa3 version, and we have also developed a great
favoritism for Latin dances in general. . And no, we
did not change our low prices. We offer our original salsa
dance as it was and it was popular, but also now 12 person and
24 person version with our new script and our own animations for
salsa. With our new sync script, actually it does not sync
and disturb the other dancers at startup, but new people joining
will just stand for a period until the next sync signal comes
along. Then they should get the same sync signal all the
other dancers will get. Sync signals on this dance will
then arrive every 30 seconds or less.
SL Marketplace (New X-Street) Direct link (click here) |