WE recently redid this dance - and added
improved animations and also much more complex sync script - yet
we kept the same low price. :). The sync signals as
with our last version, do send a sync signal to all dancers
every 11 seconds. For this line dance, that also means a
direction change. Of course we do need to state
Like many of our dances, we did not just start
animating. Step one is always study. In
looking up this dance, it was clear that it was 22 steps - an
odd number for any person who is a musician or used to music.
Why not 24? Why not good old 4/4ths time or cut time?
Oh well, those of us who are also musicians know that music
rules are like pirate rules regarding the word "parlay" to
Caribbean Pirate Johnny Depp - in that they are more of
"guidelines" than a law. lol.
But there of course is more to the dance than
the oddity of 22 steps. As they say, grapevine, grapevine,
back, sway and all of that, and we learned as well as we could.
We then had a one direction dance for our single dance line
balls. But we wanted four directions just as the real
electric slide, and we want sync, and we want spacing.
Well, those wishes sort of suggest a
multi-line ball dance to get the spacing right. But how to
get a one direction animation to go four directions, especially
since animation software often lacks a true sense of humor.
Try it. Try telling animation software a joke and see if
it laughs. Not even close. Note even a murmor.
Well in RL, Hunter Bronet, that is me, is also
an engineer and a person who writes and sells software also in
his spare time (an official nerd you might suggest). So it
made sense to write a custom animation software program that
while it does not replace animation software, greatly increases
its power as the two work together. The dance will re-sync on every new direction change
- 22 steps in each of four directions.
Note in the above that if you unlink the balls
in a multi ball dance for any reason, that they must be
re-linked before they will work again and synchronize with each
other. The sync commands go via the linkage in order to provide
the least amount of possible SL error with other nearby
animations.
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